Miso: Solution to
dating app burnout

An app concept focused on creating spontaneous, in-person connections

Overview

School project: Creating a 0 to 1 product of your choice with a team of 5. (Technical Product Management course, Kellogg School of Management)

Role: Product Manager

Mission: My team and I wanted to create a product to solve "dating app burnout." I led the product lifecycle from initial user research and problem definition to defining the MVP, crafting the go-to-market strategy, and building the business case.

Dating should be fun, but it feels like a chore. Most of the time, conversations online don’t even lead to anything real or lasting
— Interviewee, 26 y/o male

Problem: Digital Fatigue is killing real connection

Key Insights (from 24+ user interviews):

Why are users deleting their dating apps?

  • Endless Swiping: The core mechanic promotes surface-level judgments and devalues individual profiles.

  • The "Chat Trap": Conversations often fizzle out after days or weeks, rarely converting to real-life dates.

  • Lack of Spontaneity: The entire process feels calculated and inauthentic, missing the magic of real-world encounters

Solution: A proximity-based, "In-Person First" app

  • Product vision: To create a dating app that does the opposite of every other app: get you off your phone and into a real conversation as quickly as possible.

  • Core value proposition:

    • Real-Time & Hyper-Local: See who is single and open to meeting right now, in the same music festival, bar, or cafe as you.

    • Low-Pressure Interaction: Replace endless chatting with a simple, 15-minute "wave" to show interest and meet immediately.

    • Safety-First: Integrated features to ensure users feel secure meeting someone new.

Go-to-market

  • GTM Strategy: A hyper-local launch focused on building density in two beta cities (NYC & Chicago) through partnerships with popular venues and local micro-influencers.

  • The Business Model: A freemium model with premium subscriptions for power users.

  • The Bottom Line: Developed the unit economics model, projecting a strong 15:1 LTV:CAC ratio, demonstrating a clear path to profitability.

Learnings

  • From 0 to 1: This project was a deep dive into the 0-to-1 product lifecycle, reinforcing my ability to connect a deep user insight to a viable business model and go-to-market plan.

  • The Power of a tightly-scoped MVP: By ruthlessly prioritizing the core user journey, we were able to define a focused and achievable MVP that solved the most critical user problem first.

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